?Cloaking Advantages: + Provides guaranteed miss of enemy weapon of your choice + Massively reduces the danger of Flagship's power surges + Can be used to stop enemy boarders from returning and healing + Negates an enemy Ion Blast II + Negates enemy cloaking, especially if they charge all their weapons and fire them all at once +. And you only need 2 power in your drone system to do this. 1. After Batman was flying around the galaxy in his Engi Class A "Batbox" I now respect the power of 3 anti ship drones going at once. It's unlikely but possible to lose potential scrap from accumulating drops without a chance to sell them Generally drones need to be micromanaged to get the most out of them -- meaning that you switch their power on and off a lot. If you're using missiles/hacking, get Defense Scrambler, etc. i was wondering if it recovers the hacking drone from the hacking bay. This neutralises the Flagship’s offence. I'm in a Torus with the standard ion blast 2 and combat drone 1. Plus, if you have the DRA(Drone Recovery Arm), it doesn't chew through drone parts that much. Additionally, hacking takes time, and enemy drones can destroy your hacking drone before it reaches the ship. You get the drone back, but I suppose it would only be infinite hull if you also had infinite jumps. Business, Economics, and Finance. As other said, you start with the most costly subsystem, and before AE you "only" had to buy drones to have all subsystems. I prefer defense drone mark 1. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. But 50 scrap is worth much more early in the game that later. That can happen from sector 5 onwards. FTL hard mode: how to reach the flagship and kick its ass. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. (Though there are about half a dozen other minor bugs. If you had Drone Recovery Arm, you essentially had infinite hull left. . Two boarding drones against auto ships. You get 20 seconds charge time when cloaking and hacking are synchronised. But a drone control with a defense drone I, fire drone and hull repair drone, paired with a drone recovery arm, strong ion weapons and a weapon that does normal damage, is insanely strong. Currently my ship is outfitted with the following: halberd beam…FTL: Multiverse adds a wide range of new drone types into the game. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump. v 4. Even better is a 3-drone ship with Combat Drone 2 and Combat Drone 1 x2, though you need more drone parts. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. - changed the custom store: the last page will show vanilla and modded drones on the top and just modded drones on the bottom, while the augments section will never show stuff not useful such as Weapon Pre-Igniter and Drone Recovery Arm. This will only rarely happen, though, even if you're obsessive about trying to shoot down Drones in this manner; the window is limited and doesn't repeat (That is, once they're inside the ship, they won't go back outside to be. If the enemy launches a combat drone then its pretty much under the effect of a defense scrambler the whole encounter as it tries and fails to shoot down its shots missing the critical things I launched it for to begin with. I'll grab an auto-reloader on a gun ship, a drone recovery arm for drone heavy ships, a scrap recovery arm in sector 1-3, or an preigniter if I have the extra scrap, but other than that, I don't buy augments. If you have a Drone Recovery Arm and jump away BEFORE it disappears though, you actually can get the drone part back. etc. You need scrap ASAP on normal and hard. 3 [For those pesky Anti-Drones] ftl charge booster, never a buy, if u need it to run your offense is weak af anyway and the run is bad. If you rely on Hacking, Defense Drones just shut you down. Yeah, Anti-Personell, Boarding and Repair Drones aren't recovered. The ships with max 10 power in shields are also the ones that can get abnormally high shields in earlier sectors -- like 2 shields in sector 2. By the time you've waited 8 seconds for the drone to bring up the first point, those things have already gotten past it. ago Nope. Requires drone part to launch. - Repair Drone. (Also saves about 20 scrap over a run. This means they are somewhat limited, but can be very good when combined with EMP weapons. It isn't very synergetic, but works well against missiles while shutting down the medbay for offense. =( . . - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. It's absolutely essential in any drone-centric strategy, but most of the time I just end up spending a ton of scrap on drones instead. Either way, you certainly need a drone recovery arm as you will be using 2 drones for every enemy. Free repair : You need a Hull Repair Drone and a Drone Recovery Arm. Event tags mod might get some comments. Hacking uses 1 drone part every time and is not affected by drone recovery arm. I never buy scrap recovery. A combat drone maybe shoots 2 instead of 4 times, beam drone maybe 2 instead of 3. 4: jump to a different beacon, then jump back if the hack lands in a particularly nasty room. FTL hard mode: how to reach the flagship and kick its ass. TIL you don't want to try deliver the drone parts. Having a Drone Control helps, particularly if you have a Drone Recovery Arm, since you can actually choose whether to focus on Weapons or Drones instead of being forced to scale Weapons period. If I get one free I keep it of. I was not prepared. There are also augments that are good, but build specific. So yes, I think that drone control is a solid bet, especially if you happen to have a Scrap Recovery and/or Drone Recovery Arm (but you'll want to replace these before the last sector). You're totally right that hacking is a much more desirable system than drones. They either need to be cheaper (1 power) or recharge faster to have any real use. But 50 scrap is worth much more early in the game that later. Nebhead. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Honestly speaking, I wouldn’t invest more than 1 extra bar into the Drone Room (so a max of 4). Drone Recovery Arm, Explosive Replicator, Zoltan Shield Bypass are interesting options on some ships. Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаConverting a civilian sector "oh look a hermes missile floating out my window!" for a hull laser 2 at a store out of a preference for lasers means you can't buy drone recovery arm, scanners, hacking, boarding, etc. Anti-drone drones can also be largely ignored with micro. + There is a decent chance of getting at least 1 of the following: a) Hull. Top tier weapons: flak 1, burst laser 2, heavy laser 1, halberd beam. Assuming you don't have a Zoltan shield, the enemy hacking drone can be shot down (if you have a defense drone) or at least run through its hacking cycle before the flagship decloaks/fires. Was this just for kicks?Re: Boarding drone lost with drone recovery arm installed. 7 Reverse Ion Field - 7. 1) Deploy the Repair Drone. being able to do things such as fixing the hacking exploit, rearrange crew members in the crew list, add hidden augments to ships, show all of the beacon connection lines at once, etc. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. 5: Minor text fixes. ?True, but you should be killing enemies before they can board return, heal, and reboard. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. Intuitively I'd expect to either select the drones, or the drone bay, to issue the a recall order. g. "Outperform" is tricky because raw DPS isn't a good measure of anything in FTL. Either one paired up with a shield drone. Dealing with the defence drone: The Defence drone effectively negates missiles or Hacking probes. I <3 Ion-drone loadouts. explosive replicator is niche, but its on the same level as drone recovery arm, useful for weaker builds, missile oriented is weaker though, so one tier below, b tier. But no, the arm wont recover it. You can actually bypass defensive drones with your hacking drone, and avoid it being shot down. Drone Advantages: + Power can be toggled, especially quickly powering up a Def I to shoot missiles and then re-routing power to engines. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. Getting two weapons that knock down Shields and following up with a beam is good. v 4. Hello ! i am a ship captain and , i'm wondering , what is th best loadout for PURE BRUTE FORCE ? ( drone , weapons , systems . What are you even talking about. please answer soonInteresting hacking drone trick. . It is still quite reliable for missiles and much better for the flagship. Was this just for kicks?Re: Boarding drone lost with drone recovery arm installed. This event can occur only once per sector. 2) let it perform 2 repair actions 3) Jump away. And given that the ship has lots of 1x1 room, beams and flak may be a pain to deal with, so the starting 5 crew you'll receive will have all skills at level 1, plus you get a free 100% shield recharge boost and a free 100% FTL. If you have ridiculous luck and get a Drone Recovery Arm and a Hull Repair drone, it's pretty much a "push me to win" button. v 4. After the Hacking drone goes off, the flagship. ?i was wondering if it recovers the hacking drone from the hacking bay. FTL: Faster Than Light PC . So, what you can do is attach your Hacking Drone to the enemy weapons, and wait until the laser fires, then engage the Hacking. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit. I just won a game yesterday with the Engi A where I ended up with 2 combat drones and 2 flak 1 on auto shoot and annihilated the Flagship on Hard AE. Report spam using the handy Report Button Mod. It does not work with hull repair drones. It only recovers ones flying in space. Drone control is not popular among high-level players. Also, don't. The engi med-bot dispersal is free scrap you can use to buy weapons or the Drone Recovery Arm which is very good for this ship. Hard to get but worth it. You could use a drone recovery arm or just be mindful about the number of parts you have left, saving them for the flagship or when you really need it. FTL Navigation: 3 -> 1 Drone Recovery Arm: 2 -> 1 Explosive Replicator: 3 -> 1 FTL Recharge Booster: 2 -> 1 Hacking Stun: 3 -> 4 Lifeform Scanner: 3 -> 2 Drone power: Anti-Ship Fire Drone: 3 -> 2 Drone prices: Anti-Drone: 35 -> 30 Anti-Personnel: 35 -> 30 Anti-Ship Fire Drone: 50 -> 40A drone Recovery Arm is particularly useful early-on Later, this ship usually relies on its hacking and massive drone army to destroy the enemy ship. Its no secret that ftl runs take a really long time. S. If you're using the stealth ship that comes with the more efficient 2-power version then yeah power that sucker up all the time but good luck against any form of combat drone or ion weapon. of course, you might get a drone recovery arm, but you can never count on it, and drone parts are very expensive, meaning that you will spend scrap on drone parts that could be used for upgrades. Any flavour of Defence Drone and Anti-Combat Drones will shoot down an incoming drone or a Zoltan Shield will block it. It should maybe be closer to 75% or maybe even 100%, albeit with a drop in rarity. Reactor 12 from event. You can use the dual lasers and drone or hacking through the first 2 sectors fairly reliably. Drone recovery arm does work as long as you don't destroy the enemy ship. In the rare rare case you get drone recovery arm, this becomes quite advantageous, because if the ship isn't destroyed, you can recuperate the hacking drone too. But no, the arm wont recover it. The flagship isn't even the hardest part of the game (especially on hard), it's surviving the early to mid game. So it's usually probably just best to take the drone parts and not bother going for that quest beacon, especially when it's far from your planned route (like mine was). Then just let the drone do the work, if you can get your hands on drone recovery. But when I just tried it the other day that didn't seem to be the case and the hull repair drone was consumed even when I had the recovery arm. CryptoThere are some people strongly against pausing hack drones (without ever complaining about pausing other drones). i was wondering if it recovers the hacking drone from the hacking bay. What are you even talking about. If you jump before you Hull Repair Drone disappears you will get the drone part you used for. You also get less scrap on average in them IIRC. Drone control would be nice, but it doesn't come with a defense drone (90% of the reason anyone should ever by drone control), you don't have many drones to spare, and you already have hacking. Of course, the downside is using twice the drone parts and drone slots. Phase 1 (hardest to deal damage). What is this nonsense with Drone recovery arm, not recovering Hacking. Actually already having something like a Hull Repair drone or a DD II in storage makes it a lot more likely I go for the system at a store. Defence Drone 2 can also be good as a way of mitigating damage earlier in the game. Hacking Stun. That pesky…Hello ! i am a ship captain and , i'm wondering , what is th best loadout for PURE BRUTE FORCE ? ( drone , weapons , systems . Oh, I disagree. Report spam using the handy Report Button Mod. There are lots of great combos for the drone system. I like the Halberd Beam and by the end max Hacking, which can take down 4 Shield bubbles. Having a hack there is awesome. please answer soonThis is a ship achievement exclusively for the Lanius Cruiser. - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoDrone offense builds are still strong, but they also still require the most pieces to fall into place compared to nearly any other kind of build so they are pretty high RNG - it's easier to get hacking and a good beam then it is to get a bunch of drone schematics and a drone recovery arm. What kind of proof is needed is another discussion, there it is more of a split. This way the hacking and cloaking stay synchronised. Add a Comment. If drone parts are at all an issue, I would say defense drone 2. repair arm. AP and Repair can heal in the Drone Controll room though. Defense 1 hits missiles and most objects 95% of the time while defense drone 2 hits everything like 30% of the time. What is this nonsense with Drone recovery arm, not recovering Hacking. The Drone Control system powers drones, which act automatically and cannot be controlled directly. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). Adv. It's generally not worth it unless you have a drone recovery arm, but even then you can probably find a better use for the second drone slot. All crew inside a room during a hacking pulse will be. Careful management will do just fine and the DRA isn't entirely necessary, but if you're using drones primarily for dealing damage or you're using both drones and Hacking frequently, then it can be invaluable in letting you recklessly use your options without fear of running out. CryptoGetting dc + defense drone + hull drone + the drone parts is both harder to get, more expensive, and generally worse than cloaking. However, I use the other augments I mentioned on a pretty regular basis. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. You would be tempted to think the earlier in the game you get it the better. I like it a lot more than most do, but even I'm not buying it that often. You can buy level 2 shields for 50 scrap. ago. I generally think the offensive drones are near worthless, though. 0. 6 "DRONES": Drone Control, some Ion weapons, Hacking, Bombs. You will want to build a drone recovery arm. Delays hacking mind control and boarding, what more could you want. This guide assumes that you know how to play FTL and know the basics and can beat the game on easy or normal, but are struggling. ?i was wondering if it recovers the hacking drone from the hacking bay. Drone Recovery Arm - 9. 4: Removed redundant images. Drone Recovery Arm, Repair Arm, Scrap Recovery Arm. You have to get 500 scrap just to get the 50 back you paid for it. On-Board Science Lab [] The biggest drawback is the reliance on drone parts. For the most part, the experienced players agree though. 2: hack their hacking room. Depower your hacking drone just as the enemy defence drone shoots. i was wondering if it recovers the hacking drone from the hacking bay. 2) Increase power to the engines to boost your dodge rating - works with enemy lasers too. Magnetic arm (I do not use it because it feels wrong to use it) and repair arm are broken. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. 10. You only need to find other weapons so you can stop spending drones against every enemy. If you rely on Hacking, Defense Drones just shut you down. Drone recovery won't give me the boarding drone or a hacking bot…i was wondering if it recovers the hacking drone from the hacking bay. Command: AUG id. Topped off to 20HP and refrained from scrap recovery arm & beam drone at end of sector. ago. AP and Repair can heal in the Drone Controll room though. As long as your drone is targeting a powered system, there are a few passive effects. Hull Repair Drone + Drone Recover Arm, however, is the most OP combination in existence. Anti-drone is straight-up crap. i was wondering if it recovers the hacking drone from the hacking bay. * Scrap Recovery Arm - Hard mode really dampens its income, but the added Scrap is nice. What is this nonsense with Drone recovery arm, not recovering Hacking. Nebhead. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. Other random events when traveling. There are a few ways to get past defense drones. Against some Auto-Drone layout in particular it can allow you to hit all room at once while you should normally only be able to get 3-4. Even though Defense Drones misses sometimes, their odds of hitting a missile are far better than your odds of evading a missile uncloaked. At this point you can use hacking AND drones in every battle. 0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If I get one free I keep it of. Drone Control does not necessarily burn through drone parts so fast, because my two favorite drones (Defense and Anti-Drone) are only necessary for about half of battles or so. Using Combat & Beam drones works best with some micromanagement. This might be old news to many experienced players, but I've learned about this little trick recently and thought some people may find it useful. 5: Minor text fixes. about how to keep the thing from "jumping", the flagship has three phases, the first phase, the drone phase, and the super shield phase. Launches a hacking drone that attaches to the enemy ship. ago. I had hacking stun,hacking system,and mind control. Fixed in 1. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). At least with the Engi ship you'll run across the Drone Recovery Arm every few sectors, and I don't think there's a more OP setup than hacking and 3 beam drones going simultaneously. 157. And of course, defence drones are great against asteroids throughout the game. Find a beam drone -> get recked. The earlier you get it the earlier that +10% scrap bonus will pay back the 50 credits you had to spend on it. . g. Defense Drones also shoot down Boarding Drones and Hacking Drones. "Attempts to scramble the enemy drone communication, disabling one to two drones. Drone control is not popular among high-level players. Please use [SPOILER] if relevant. Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiBusiness, Economics, and Finance. Hacking to take down the flagship's shields. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. It is a huge boost to any ship looking to gun their way across the galaxy and should be. Try to hit up the shops and look for a drone recovery arm. For me it's the damned drone recovery arm. But it's definitely a lot harder. ) Sold the Shield+ drone now, won't be using drone parts on that again; anti-drone is worth keeping. I get Teleporter early and do a boarding heavy strategy. It's too much downside for too little upside. The one exception to this rule may be if you are using bombs, to drop the FS’ evasion to 0 to get guaranteed hits, but even then the shield room is almost certainly the better choice due to its position in the ship, blocking access to several other rooms. Some believe I did 80 in a row but don't consider it a. And offensive drones are also very helpful for ships with zoltan shields or the final boss. Upgrade medbay to save your own crew and have higher chances of saving/getting new crew through events. Hacking Stun - 4. I have expiremented with having two defense 1 drones vs one defense 2 drone. Cheats. For me, all it does is just a nice chunk of scrap to be sold on drone ships. Hacking is the most versatile system in FTL, and can be used for all sorts of useful ends. I would grab cloak over mind control in almost any scenario. Once you have the arm, your goal should be to add a 2nd attack drone. In short, my normal FTL strategy has worked pretty well against the Hard/Advanced flagship. It's not as good as hacking, but I'll take anything to keep me alive. Some examples: Sometimes it can also include drones: These icons represent equipment. Business, Economics, and Finance. * Zoltan Shield Bypass - Oh, wow. The Crystal B ship is the strongest design in FTL. Drone offense is a very circumstantial build; due to the high consumption of droneparts, a drone recovery arm is very much required, on top of having ions for ionchaining. Cost: 40; Rarity: 4; Advanced Plating [] "Electric scrambler plating that provides some protection against advanced hacking and mind control attempts. Only 50% chance to kill an attacking drone, and the reload is too long to protect against hacking or boarding drones. LRS are useful here as well. First of all, to answer your P. Cloaking Advantages: + Provides guaranteed miss of enemy weapon of your choice + Massively reduces the danger of Flagship's power surges + Can be used to stop enemy boarders from returning and healing + Negates an enemy Ion Blast II + Negates enemy cloaking, especially if they charge all their weapons and fire them all at once +. There’s good reason hacking is widely regarded as the best additional system among high level players. 3 [Economizing] Drone Reactor Booster - 8. From sector one, you have to take into account that you'll have to be fighting that guy, and consider how your choices in weapons and augments are helping you with it. Notable mentions, although not due to being in a specific combo: Weapons Preigniter is amazing, I've only had it once it was a dream, but at the start of a game I'm always looking for the three I mentioned first and the FTL scanner thing which says what's up with nearby nodes. * Zoltan Shield Bypass - Oh, wow. Since technically hacking uses a 'drone part', but it's not referred to as a drone. Rew. if you don’t stumble upon a drone recovery arm, so it can add up. For the boss, I generally like to have cloaking, defense drone (s), or enough burst damage that I don't care about missiles (e. or in dodgier runs where you still have 2 shields at the beginning of sector 5-6, you wait that much longer for shields and. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. Always try to get hacking, and always use the hacking drone on the FS’ shield room. Most drones are disappointing as well. I'll try to keep it brief since I don't like to read overly long guides myself. Regarding the scrap augment, the other guy has it backwards. Get a Defense Drone Mk I, which is best at protecting the small Engi cruiser. It transitions between those by jumping away when it dies. Basically, one of the dangerous factors in Wave 1 is the enemy Hacking Drone, which can end a run if it cripples something key - especially as they seem to have infinite hacking drones so will keep launching them even if you shoot one down. It is incredibly effective against Flagship 2 without defense scrambler or some other means of hitting the FS drone system. 1 Answer. CryptoI will say that this one is particularly awful because not only is the weapons hack slowing down your attack, it's also doubling the repair time for weapons. FTL: Faster Than Light. Do not ignore burst laser 1 just because burst laser 2 is better. The crew is ok, but lacks the edge of the last ship. For me, all it does is just a nice chunk of scrap to be sold on drone ships. You can use a bomb or deal weapon damage to temporarily disable. ago. Defense Drone I; Defense Drone II; Anti-Combat Drone;. . It doesn't cost much, and saves you scrap in drone parts and hull damage in the long run. So it lets you essentially have infinite health for. ?Boarding Drone [] Giant alien spiders; Odd moon ; Combat Drone [] Auto-ship sits dormant; Defense Drone [] Small asteroid belt distress beacon (equivalent of Repair Drone) Hull Repair Drone [] Fuel Engi ship repair; Lanius absorbing jump beacon; Mantis ships battle for Rock freighter [no benefit] System Repair Drone [] Fire on small research. Jun 27, 2014 @ 1:27am One good use of the Hacking system is to un-synchronise enemy weapons, for example:. Scrap Recovery is something I tend to pick up when I see it, just because it pays for itself. I could of sworn that they recovered them if the ship isn't blown up. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. It doesn't cost that much. ) If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair vanishes, and it always repairs a minimum of 3 points before vanishing). If you are using 2 drones a fight though, you'll run out quickly without a drone recovery arm. The ions strip the shields, while the offense drones will make mincemeat of the enemy ship because they have the highest DPS in the game. On top of all this, hacking can also be used for things other than shield breaking. This guide assumes that you know how to play FTL and know the basics and can beat the game on easy or normal, but are struggling. As long as you jump before it disappears. Then the trick is to time the flagship's cloak. please answer soonThe Drone Recovery arm is almost always one of my 3 ship augments. Most drones are disappointing as well. On drone ship runs, I can win the game without it, so it seems there's really no need for it. Mantis B is just not even close to Lanius B early, even if it can snowball into insane setups later on. Drone Recovery Arm is fantastic for deploying pretty much unlimited defense drones, which I love. So in an extreme case, two synchronized drones firing once per ten seconds is more useful than one drone firing every second, despite a 5x theoretical DPS difference. The Drone Control system powers drones, which act automatically and cannot be controlled directly. The Boarding drone is the first to power down, so a bomb to Drone control can be very useful. 0. Now all you need is another ion. Definitely teleporters. The partially used repair drone will be collected by the Drone Recovery Arm and you'll have your drone part credited back. Anti-drone is straight-up crap. Hacking drones, boarding drones, and ion intruder drones are not recovered. 2: hack their hacking room. 6 [Don't want your drones getting knocked out] Defense Scrambler - 7. Also, random unrelated thing. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. 2 power combat augment. )Pre-AE, your basic ways to break shields are with a bunch of fast lasers or a bunch of ions. If you're doing a heavy drone build, get Drone Recovery Arm. Did you get to a sector with 2 shield enemies without finding hacking or a low energy weapon -> get wrecked. Requires an empty beacon and three drone parts. The drone combination is always the same during the battle, so it might be worth jumping away if you get something really bad like that. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. FTL Rules Of Thumb. Crewmember icons represent the crew that staffs the ship or the faction that the ship belongs to. 4: jump to a different beacon, then jump back if the hack lands in a particularly nasty room. Drone recovery arm. Either one paired up with a shield drone. Another point for having a spare missile in a weapon slot: You can use the missile to keep enemy defense drones busy while you sneak your hacking drone through. i was wondering if it recovers the hacking drone from the hacking bay. Repair when you need to up to 25/30 hull so you don't waste extra scrap by having a repair event pop-up and do nothing. Cloaking is good, and is particularly good against the boss, but is not a must-take. Add a Comment. – Jack M. Get the Scrap Recovery Arm in the early sectors. i was wondering if it recovers the hacking drone from the hacking bay. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. Engi A: Drone-recovery Arm. Costs Loot System Map. Making Missiles sellable would make using missile weapons even less fun. v 4. Use the HRD and let it repair twice then jump before it repair a third time, the DRA will give you back the drone part you just used. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. ?please answer soonBusiness, Economics, and Finance. It's also possible to drop a bomb or missile directly on the shields system, but it's less effective. please answer soonAnd given that the ship has lots of 1x1 room, beams and flak may be a pain to deal with, so the starting 5 crew you'll receive will have all skills at level 1, plus you get a free 100% shield recharge boost and a free 100% FTL. actionhero112 wrote:So yeah, I'll buy the Automatic Reloader, Drone Recovery Arm, Shield Charge Booster, Scrap Recovery arm and the Weapon Preigniter (When I have long cool down weapons). The door control from hacking has way more value, as well as being able to suppress weapons or another threat. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) Been wondering about that.